December 6, 2007 -I still remember the wonder of seeing Lost Odyssey demoed live for the first time at the Xbox 360 press conference on the eve of last year's Tokyo Game Show. As producer Hironobu Sakaguchi lead main character Kaim in a battle against an army of mechanical foes, concluding with a meteor strike which set the battlefield and all its warriors -- the mortal ones, at least -- ablaze, I was so entranced by the slick presentation that I forgot that I was supposed to be live blogging from the event.

Of course, everyone who got their hands on that very demo a bit later learned the secret. While the interactive opening sequence was a remarkable pairing of cinematics and gameplay, what followed might as well have been a first generation PlayStation 2 game in high definition. Just as the opening of the demo left players wanting Mistwalker's second title before their first (Blue Dragon was due for Japanese release in three months), the latter half of the demo left us prepared to wait a thousand years or as long as necessary for polished final product.

The wait turned out to be about a year, but we now have Lost Odyssey in its final form. The game arrived at Japanese retail on Thursday, with its four disks requiring a case the size of a VHS tape.